State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Dinosaur Games Performance on Unified Platform in South America for Q1 2022

The top 5 dinosaur games in South America showed varied performance in weekly downloads, revenue, and active users throughout Q1 2022, with some apps experiencing significant growth.

Top 5 Dinosaur Games Performance on Unified Platform in South America for Q1 2022

Throughout the first quarter of 2022, the top 5 dinosaur games on a unified platform in South America exhibited diverse performance trends in weekly downloads, revenue, and active users. Below is an overview of how each app fared during this period:

Jurassic World Alive from Jam City, Inc. saw a fluctuating weekly revenue, peaking at around $5.7K at the end of December 2021 and dipping to approximately $3.1K in late February, before rising again towards the end of March to about $5.1K. Weekly downloads for the game increased significantly mid-quarter, reaching a high of 17.5K in early March but then decreased to 8.6K by the end of the quarter. The number of weekly active users also showed similar variability, peaking at 51K in early March and dropping to around 38K by the end of March.

Jurassic World™: The Game also by Jam City, Inc. maintained a steady weekly revenue, peaking at $5.1K at the end of January and fluctuating around $3.4K to $4.8K for the rest of the quarter. Weekly downloads remained relatively stable, averaging around 28K, with a peak of 31K in mid-January. The game had a consistently high number of weekly active users, starting at approximately 160K at the beginning of the quarter and stabilizing around 140K towards the end.

ARK: Survival Evolved from Studio Wildcard experienced a decline in weekly revenue from $5.2K at the end of December to about $2K in early February, with a slight recovery to $4.2K by the end of March. The game's weekly downloads showed a downward trend initially, dropping from 35K in late December to 16K in early February, before fluctuating around 21K to 29K for the rest of the quarter. Weekly active users followed a similar pattern, starting at around 145K and ending at roughly 125K.

Ulala: Idle Adventure by X.D. Global saw a peak in weekly revenue of $7K in early January, which then declined to about $1K to $2K for the remainder of the quarter. Weekly downloads for the game were minimal, with a peak of just 38 downloads in mid-February. The number of weekly active users decreased steadily from approximately 8.1K at the end of December to about 4K by the end of March.

Crazy Dino Park from Infinite Dreams Inc. displayed a steady rise in weekly revenue, peaking at approximately $1.5K in late January and maintaining this level throughout the quarter. Weekly downloads were strong, starting at 19K in late December and peaking at 31K in late February, before declining to around 8.8K by the end of March. Weekly active users for the game also showed a peak of 148K in late February, before gradually decreasing to around 115K by the end of March.

These insights are derived from Sensor Tower's comprehensive app analytics. For more detailed analysis and additional insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022